Website powered by
The Drill
Initial version

Initial version

The Drill

I designed and developed a multifunctional drill weapon/tool for my ongoing solo game project in Unreal Engine 5.
For this design I wanted the weapon to feel grounded and believable, so I spent a lot of time thinking about its possible functions, use cases, and the mechanics behind them. I took inspiration from real industrial tools, mining equipment, drilling machinery, and heavy engineering systems to shape both the visuals and functionality.
The multitool is built around multiple interaction modes, allowing it to function as both a weapon and an environmental tool. From close-range drilling and breaching mechanisms to launching the drill itself as a projectile, every feature was designed to support gameplay interactions while still feeling mechanically plausible.
Besides functionality, I also focused heavily on visual readability and silhouette, making sure the moving parts, mechanisms, and overall form clearly communicate how the tool operates.

More artwork